Advancement test battles are essential, as, if you win, your level will increase, allowing you to carry more beasts into battle and gain more shield points. The arena is a battle arena in which you'll find two types of fights, advancement test and beasthunter war. You'll be able to check on creatures you've encountered, name your beasts, hatch your eggs, and merge your creatures, among other things. The room of life is the place to go for all your beast-related needs. The throne room is where you'll interact with Levant and travel to the various forests. ![]() This time out, it's the Temple of Kemuel, which features five rooms for you to visit: the throne room, the room of life, arena, kikinak and co., and the lounge. As in Jade Cocoon, you'll navigate through a hub area. The actual game mechanics are slightly different due to some tweaking, and the enhanced system works fairly well, though there are some bumps in the road. If you've played the first Jade Cocoon, you should be at home with Jade Cocoon 2, as the core gameplay is the same-you'll interact with NPCs, explore forests, level up Kahu, and, of course, battle and raise monsters. The story is a bit forgettable-you may find yourself anxiously skipping past the story sequences to get back to exploring-until the end of the game, when you get a very engaging curve thrown at you. The story is conveyed via a mix of in-game cutscenes, CG sequences, and scenes in which Nico addresses you directly. As is the case with nearly all RPGs, Kahu will eventually end up saving the world. A fan of living, Kahu sets off, with Nico in tow, to save himself. It seems that by using the four magical orbs found in the heart of the elemental forests and a dark lute, Levant will be able to save Kahu's life. Fortunately, Kemuel Temple's resident guardian, Levant-the hero of the original Jade Cocoon-offers Kahu a chance to heal himself. A chance encounter with a young fairy named Nico leaves Kahu cursed and sporting a tail, and he's given a very short time to live before his body is consumed by evil. Unfortunately, Kahu encounters a hefty dose of trouble during his beasthunter license test. The hero you control this time out is a young boy named Kahu, who visits the Temple of Kemuel in the hopes of becoming a beasthunter and having adventures like the old cocoon masters he's idolized. ![]() ![]() In their wake, a new variation of cocoon master called a beasthunter has emerged. The time of the Nagi people and cocoon masters has passed. Jade Cocoon 2's story picks up quite some time after the events in the original Jade Cocoon. ![]() The end result is a beautiful game that manages to have the appeal of its predecessor and winds up being both frustrating and addicting at the same time. Developer Genki has drawn on the strengths of the original for the game's PlayStation 2 sequel, Jade Cocoon 2. While the actual game didn't quite gel and become more than the sum of its engaging components, it still managed be a solid game. When the original Jade Cocoon was released for the PlayStation, it turned heads due to its slick character design (courtesy of anime artist Katsuya Kondo), its impressive graphics, and an interesting gameplay element that allowed players to capture monsters and breed them into a wide variety of creatures.
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